In this game, you will form a party of up to four adventurers and challenge the dungeons in the town of Aetheria. The dungeons are inhabited by dangerous creatures, and to repel these creatures, you’ll need individuals skilled in close combat and those who can cast powerful attack spells. You’ll also require members who can use healing spells to mend wounded companions and those who can disarm traps found in treasure chests dropped by creatures. A well-balanced party composed of Fighter, Thief, Priest, and Mage, the four basic professions, is efficient for dungeon exploration, especially recommended for first-time players.

At the beginning of the game, four adventurers are pre-registered. They are Alex the fighter, Zahar the priest, Rachel the thief, and Eric the Mage. If you want to start the game quickly or grasp the basics, it’s a good idea to begin by using them.
In addition to these basic professions, there are four advanced professions: Paladin, Samurai, Ninja, and Sage. “Paladins” and “Samurai” possess close combat abilities similar to Fighters while being able to cast spells. Paladins can cast priest spells, and Samurai can cast wizard spells. “Ninjas” excel in close combat and have skills like lockpicking. Sages can learn both priest and wizard spells. With sufficient growth, a party composed of these advanced professions may find battles and exploration easier than one with only basic professions. However, these advanced professions have the drawback of slower growth. It is not highly recommended to form a party composed entirely of advanced professions from the start.
Minimum Ability Values for Each Profession
The minimum required attributes for each class are as follows. In the PC version, these requirements do not need to be met at initial character creation. They must be met only when changing classes.
| STR | INT | PIE | DEX | SPD | LUK | |
| FIGHTER | 12 | 8 | 8 | 8 | 8 | 8 |
| THIEF | 8 | 8 | 8 | 12 | 8 | 10 |
| PRIEST | 8 | 8 | 12 | 8 | 8 | 8 |
| MAGE | 8 | 12 | 8 | 8 | 8 | 8 |
| PALADIN | 12 | 8 | 12 | 8 | 8 | 8 |
| SAMURAI | 12 | 10 | 8 | 10 | 8 | 8 |
| NINJA | 8 | 8 | 8 | 14 | 12 | 8 |
| SAGE | 8 | 12 | 12 | 8 | 8 | 8 |
When creating a new adventurer at the Adventurer Registration Office, initial ability values are set at the minimum of 8 for all attributes. Additional bonus points are assigned randomly. When you choose a profession, bonus points will be deducted until your character meets the minimum ability values required for that profession. Any remaining bonus points can be freely allocated to any attribute.
If an adventurer of one profession meets the minimum ability values required for another profession, they can change their profession at any time in the Training Ground. However, when switching to a new profession, your character’s level will reset to 1, and all previously acquired ability values will be reset to meet the minimum requirements of the new profession. Consider your choices carefully before switching professions.